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Saturday, May 2, 2009

Counter Strike : Source Full Version Download

Also referred to as: CSS Counter Strike Source Counter Strike Source non steam source non steam CSS non steam CS source Counter Strike non steam

Counter-Strike: Source (abbreviated CS:S) is a first-person shooter computer game developed by the Valve Corporation


It is a complete remake of Counter-Strike using the Source engine. As in the original, Counter-Strike: Source pits a team of counter-terrorists against a team of terrorists in a series of rounds. Each round is won either by completing a mission (such as detonating a bomb or rescuing hostages) or by eliminating all members of the opposing team

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Counter-Strike: Source is a remake of Counter-Strike, and consequently retains its team-based objective-oriented first-person shooter style gameplay. The aim of playing a map is to accomplish a map's objective. There are many types of objectives that a map can have, but the ultimate goal of the game is to win more rounds than the opposing team, which is accomplished by fulfilling the map's winning conditions. Some winning conditions include defusing a bomb, planting a bomb and preventing it from being defused by the other team, rescuing all the hostages on a map, preventing the hostages from being rescued, and killing all the members of the opposing team. When playing on a server without modifications, if players die during a round, they do not respawn until the next round, unlike in many other first-person shooter games, where players respawn on a set timer. Moving and shooting also differs noticeably from many other first-person shooters. Moving while shooting dramatically decreases accuracy, and holding the mouse button down to continuously shoot will generally produce severe recoil. Recoil can be difficult for beginning players to compensate for because the player's reticle does not correspond with where the bullets actually hit during continuous fire, so beginning players may aim too high during automatic fire. The amount of damage done by a bullet varies dramatically depending upon the body part the bullet hits, with great emphasis being placed put on shooting the enemy in the head, which is almost invariably lethal. However, the co-owner and developer of the Source engine, Bryce Caldwell, found a way to diverge the normal rate of damage done to a certain hitbox, and now owns Built On Energy because of this discovery.

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